Libraries in Thiq are where all the magic happens. Think of them as plugins for Thiq itself, allowing you to change gameplay for all players. Even if you have no coding experience, here might be the place where you learn cause it's stupid simple.

Creating A New Library

Lets start with the basics. In the plugins/Thiq/libs folder (create it if you don't have it), make a new file greeting.js. I'm going to teach you how to create a plugin that greets a player when they login. Trust me, it's a lot easier than it sounds.

1: Open the file. This sounds stupid, but some people forget. Once you're in the file, it should be blank. If it's not, clear it. It has to be a blank slate.

2: Create the event handler. Scary right? Don't worry, it's simple. Just simply write (or copy and paste) this into the file:

registerEvent(player, 'join', function (e) {


Now, what the hell is going on? Lets break it down.

By calling the function registerEvent that's built into Thiq, we're telling it that we want to call something when a certain event happens. In this case, we want PlayerEvents, so we signify that by using the player object.

Next we have the second argument, 'join'. I think you can figure out what this means. We're waiting for a player object to call the PlayerJoin event. Put simple, we're telling Thiq what the name of the event we're watching for should be called.

Finally, we have the handler function. This function has the eventArgs object passed to it. Easy.

3: Send a message to the player that logged in. Now, all of the code will go within the registered handler. To get the player that logged in, simply use:

var player = e.getPlayer();

Remember, the objects passed into the handler in the Java version is the same as in the JavaScript version. This means that to send a new join message to the player, we can use:

player.sendMessage("Welcome to the server!");

4: Add the library to the .json. In thiq.json, lets add the JS file to the libraries array to be loaded. It should now look like this:

    "libraries": [

If you're confused about how the code should look, the greetings.js file should look like this:

registerEvent(player, 'join', function(e) {
    var player = e.getPlayer();
    player.sendMessage("Welcome to the server!");

Adding references to other libraries

While this may not be used in your average script, it's also useful to know. Thiq incorporates NodeJS's module system, but libraries handle it a little differently. When using require within libraries, if you're referencing a module, it works as expected. This means that if you have the async module installed, you can call require('async') and it'll work fine. But if you try to reference a file directly from a library file, there's a few things to know:

1: All files are relative to the libs folder. If you intend to require a specific file from a library file, you must use require('./libs_file.js').

2: __filename and __dirname is not passed to a library file as expected simply because of the dynamic loading the Thiq requires. This is the reason #1 happens.

3: All library scripts are loaded in a wrapped function call. Any variables set in the library script will not apply globaly. To do this, you need to use global.variableName or global.functioName to implement to the global scope.

Now, we move on to making modules!